refactored
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45
storage/include/storage/disk_manager.h
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45
storage/include/storage/disk_manager.h
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#ifndef DISK_MANAGER_H
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#define DISK_MANAGER_H
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#include <cstdio>
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#include <string>
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#include "storage/config.h"
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class DiskManager {
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/**
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* The Data Structure on Disk:
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* [Internal Page] [Page 1] [Page 2] .....
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* In Internal Page, the first meta_data_size bytes are used to store
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* metadata(first_empty_page_id, current_total_page_count, current_none_empty_page_count), the rest are allocated to
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* raw_data_memory.
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* When a page is Deallocated, the first sizeof(page_id_t) bytes are used to store the next empty page
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* id, then update first_empty_page_id, just like a list. To avoid unnecessary cache, use C style file operation
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* instead of fstream. Note that the page_id is the offset of the page in the file, as the first page is internal,
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* thus page_id is 1-based. In the list of empty pages, if the there is no next empty page, the value is 0(the same
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* for first_empty_page_id).
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*/
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public:
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explicit DiskManager(const std::string &file_path_, bool renew = false);
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~DiskManager();
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char *RawDataMemory();
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size_t RawDatMemorySize();
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void FullyFlush();
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void Close();
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void ReadPage(page_id_t page_id, char *page_data_ptr);
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void WritePage(page_id_t page_id, const char *page_data_ptr); // in fact, the page_id is the offest
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bool CurrentFileIsNew();
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page_id_t AllocNewEmptyPageId();
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void DeallocatePage(page_id_t page_id);
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size_t CurrentTotalPageCount();
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size_t CurrentNoneEmptyPageCount();
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private:
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std::string file_path;
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page_id_t first_empty_page_id;
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size_t current_total_page_count;
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size_t current_none_empty_page_count;
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static const size_t meta_data_size = sizeof(page_id_t) + sizeof(size_t) + sizeof(size_t);
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char *raw_data_memory;
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FILE *fp;
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bool is_new;
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char *page_buf;
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};
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#endif
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