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src/include/client.h
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63
src/include/client.h
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#ifndef CLIENT_H
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#define CLIENT_H
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#include <iostream>
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#include <utility>
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extern int rows; // The count of rows of the game map
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extern int columns; // The count of columns of the game map
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// You can not use any other external variables except for rows and columns.
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/**
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* @brief The definition of function Execute(int, int)
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*
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* @details This function is designed to take a step when player the client's (or player's) role, and the implementation
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* of it has been finished by TA. (I hope my comments in code would be easy to understand T_T) If you do not understand
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* the contents, please ask TA for help immediately!!!
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*
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* @param row The row coordinate (0-based) of the block to be visited.
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* @param column The column coordinate (0-based) of the block to be visited.
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*/
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void Execute(int row, int column);
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/**
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* @brief The definition of function InitGame()
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*
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* @details This function is designed to initialize the game. It should be called at the beginning of the game, which
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* will read the scale of the game map and the first step taken by the server (see README).
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*/
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void InitGame() {
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int first_row, first_column;
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std::cin >> first_row >> first_column;
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Execute(first_row, first_column);
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}
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/**
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* @brief The definition of function ReadMap()
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*
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* @details This function is designed to read the game map from stdin when playing the client's (or player's) role.
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* Since the client (or player) can only get the limited information of the game map, so if there is a 3 * 3 map as
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* above and only the block (2, 0) has been visited, the stdin would be
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* ???
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* 12?
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* 01?
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*/
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void ReadMap() {
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// TODO (student): Implement me!
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}
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/**
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* @brief The definition of function Decide()
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*
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* @details This function is designed to decide the next step when playing the client's (or player's) role. Open up your
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* mind and make your decision here!
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*/
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void Decide() {
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// TODO (student): Implement me!
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// while (true) {
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// Execute(0, 0);
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// }
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}
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#endif
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