Established the main structure
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@ -1,6 +1,7 @@
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#ifndef CLIENT_H
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#define CLIENT_H
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#include <cassert>
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#include <iostream>
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#include <utility>
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@ -46,8 +47,34 @@ void InitGame() {
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* 12?
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* 01?
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*/
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namespace Client {
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const int max_size = 35;
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char game_map[max_size][max_size];
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/**
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* @brief The definition of function PreProcessData()
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*
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* @details This function is designed to preprocess the data of the game map immedietly after reading it.
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*/
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void PreProcessData() {
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using namespace Client;
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}
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/**
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* @brief The definition of function GenerateNextStep()
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*
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* @details This function is designed to generate the next step when playing the client's (or player's) role.
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*/
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std::pair<int, int> GenerateNextStep() {
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using namespace Client;
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return std::make_pair(0, 0);
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}
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} // namespace Client
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void ReadMap() {
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// TODO (student): Implement me!
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using namespace Client;
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for (int i = 0; i < rows; i++) {
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std::cin >> game_map[i];
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assert(strlen(game_map[i]) == columns);
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}
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PreProcessData();
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}
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/**
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@ -57,10 +84,11 @@ void ReadMap() {
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* client's (or player's) role. Open up your mind and make your decision here!
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*/
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void Decide() {
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// TODO (student): Implement me!
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// while (true) {
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// Execute(0, 0);
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// }
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using namespace Client;
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while (true) {
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std::pair<int, int> next_step = GenerateNextStep();
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Execute(next_step.first, next_step.second);
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}
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}
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#endif
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@ -18,12 +18,14 @@ int rows; // The count of rows of the game map
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int columns; // The count of columns of the game map
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int game_state; // The state of the game, 0 for continuing, 1 for winning, -1
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// for losing
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namespace Server {
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int visit_count, step_count;
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const int max_size = 35;
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char origin_map[max_size][max_size]; // The original map
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char visible_map[max_size][max_size]; // The map that the player can see
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int number_of_nearby_mines[max_size][max_size]; // The number of nearby mines
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int number_of_all_mines; // The number of all mines
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} // namespace Server
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/**
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* @brief The definition of function InitMap()
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*
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@ -38,6 +40,7 @@ int number_of_all_mines; // The number of all mines
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*/
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void InitMap() {
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using namespace std;
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using namespace Server;
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std::cin >> rows >> columns;
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assert(2 <= rows && rows <= 30 && 2 <= columns && columns <= 30);
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for (int i = 0; i < rows; i++) {
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@ -94,6 +97,7 @@ void InitMap() {
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* the game ends and the player loses.
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*/
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void VisitBlock(int row, int column) {
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using namespace Server;
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step_count++;
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using namespace std;
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assert(0 <= row && row < rows && 0 <= column && column < columns);
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@ -156,6 +160,7 @@ void VisitBlock(int row, int column) {
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* the advanced task!!!
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*/
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void PrintMap() {
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using namespace Server;
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if (game_state != 1) {
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for (int i = 0; i < rows; i++) {
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std::cout << visible_map[i] << std::endl;
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@ -183,6 +188,7 @@ void PrintMap() {
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* number of steps taken respectively.
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*/
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void ExitGame() {
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using namespace Server;
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assert(game_state != 0);
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if (game_state == 1) {
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std::cout << "YOU WIN!" << std::endl;
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