From 527f6c3cfe2be6d876d0c3d4679cfaa762e282d4 Mon Sep 17 00:00:00 2001 From: ZhuangYumin Date: Mon, 25 Sep 2023 22:06:33 +0800 Subject: [PATCH] Formated all files --- src/advanced.cpp | 11 +++--- src/include/client.h | 23 ++++++------ src/include/server.h | 85 ++++++++++++++++++++++---------------------- 3 files changed, 62 insertions(+), 57 deletions(-) diff --git a/src/advanced.cpp b/src/advanced.cpp index 7f793cc..97af995 100644 --- a/src/advanced.cpp +++ b/src/advanced.cpp @@ -8,7 +8,8 @@ /** * @brief The implementation of function Execute - * @details Use it only when trying advanced task. Do NOT modify it before discussing with TA. + * @details Use it only when trying advanced task. Do NOT modify it before + * discussing with TA. */ void Execute(int row, int column) { std::string str; @@ -21,11 +22,13 @@ void Execute(int row, int column) { std::cout.rdbuf(oss.rdbuf()); // Here, we redirect the output stream to the string stream. // By this way the output of PrintMap() would be stored in the string. - // If you do not understand, you can try to compare it with freopen, which redirect the output stream to a file. + // If you do not understand, you can try to compare it with freopen, which + // redirect the output stream to a file. PrintMap(); std::cout.rdbuf(old_output_buffer); // Restore the output buffer str = oss.str(); // Read the output - std::istringstream iss(str); // Redirect the input to the string, which stores the output recently + std::istringstream iss(str); // Redirect the input to the string, which + // stores the output recently std::streambuf *old_input_buffer = std::cin.rdbuf(); ReadMap(); std::cin.rdbuf(old_input_buffer); @@ -36,6 +39,6 @@ int main() { std::cout << rows << " " << columns << std::endl; InitGame(); while (true) { - Decide(); // Exit() will be called in this function + Decide(); // Exit() will be called in this function } } \ No newline at end of file diff --git a/src/include/client.h b/src/include/client.h index c1154e8..c30d3d8 100644 --- a/src/include/client.h +++ b/src/include/client.h @@ -12,9 +12,10 @@ extern int columns; // The count of columns of the game map /** * @brief The definition of function Execute(int, int) * - * @details This function is designed to take a step when player the client's (or player's) role, and the implementation - * of it has been finished by TA. (I hope my comments in code would be easy to understand T_T) If you do not understand - * the contents, please ask TA for help immediately!!! + * @details This function is designed to take a step when player the client's + * (or player's) role, and the implementation of it has been finished by TA. (I + * hope my comments in code would be easy to understand T_T) If you do not + * understand the contents, please ask TA for help immediately!!! * * @param row The row coordinate (0-based) of the block to be visited. * @param column The column coordinate (0-based) of the block to be visited. @@ -24,8 +25,9 @@ void Execute(int row, int column); /** * @brief The definition of function InitGame() * - * @details This function is designed to initialize the game. It should be called at the beginning of the game, which - * will read the scale of the game map and the first step taken by the server (see README). + * @details This function is designed to initialize the game. It should be + * called at the beginning of the game, which will read the scale of the game + * map and the first step taken by the server (see README). */ void InitGame() { int first_row, first_column; @@ -36,9 +38,10 @@ void InitGame() { /** * @brief The definition of function ReadMap() * - * @details This function is designed to read the game map from stdin when playing the client's (or player's) role. - * Since the client (or player) can only get the limited information of the game map, so if there is a 3 * 3 map as - * above and only the block (2, 0) has been visited, the stdin would be + * @details This function is designed to read the game map from stdin when + * playing the client's (or player's) role. Since the client (or player) can + * only get the limited information of the game map, so if there is a 3 * 3 map + * as above and only the block (2, 0) has been visited, the stdin would be * ??? * 12? * 01? @@ -50,8 +53,8 @@ void ReadMap() { /** * @brief The definition of function Decide() * - * @details This function is designed to decide the next step when playing the client's (or player's) role. Open up your - * mind and make your decision here! + * @details This function is designed to decide the next step when playing the + * client's (or player's) role. Open up your mind and make your decision here! */ void Decide() { // TODO (student): Implement me! diff --git a/src/include/server.h b/src/include/server.h index 4592243..24da735 100644 --- a/src/include/server.h +++ b/src/include/server.h @@ -5,26 +5,27 @@ #include /* - * You may need to define some global variables for the information of the game map here. - * Although we don't encourage to uss global variables in real cpp projects, you may have to use them because the use of - * class is not taught yet. However, if you are member of A-class or have learnt the use of cpp class, member functions, - * etc., you're free to modify this structure. + * You may need to define some global variables for the information of the game + * map here. Although we don't encourage to uss global variables in real cpp + * projects, you may have to use them because the use of class is not taught + * yet. However, if you are member of A-class or have learnt the use of cpp + * class, member functions, etc., you're free to modify this structure. */ -int rows; // The count of rows of the game map -int columns; // The count of columns of the game map -int game_state; // The state of the game, 0 for continuing, 1 for winning, -1 for losing - +int rows; // The count of rows of the game map +int columns; // The count of columns of the game map +int game_state; // The state of the game, 0 for continuing, 1 for winning, -1 + // for losing /** * @brief The definition of function InitMap() * - * @details This function is designed to read the initial map from stdin. For example, if there is a 3 * 3 map in which - * mines are located at (0, 1) and (1, 2) (0-based), the stdin would be - * 3 3 - * .X. + * @details This function is designed to read the initial map from stdin. For + * example, if there is a 3 * 3 map in which mines are located at (0, 1) and (1, + * 2) (0-based), the stdin would be 3 3 .X. * ... * ..X - * where X stands for a mine block and . stands for a normal block. After executing this function, your game map would - * be initialized, with all the blocks unvisited. + * where X stands for a mine block and . stands for a normal block. After + * executing this function, your game map would be initialized, with all the + * blocks unvisited. */ void InitMap() { std::cin >> rows >> columns; @@ -34,40 +35,38 @@ void InitMap() { /** * @brief The definition of function VisitBlock(int, int) * - * @details This function is designed to visit a block in the game map. We take the 3 * 3 game map above as an example. - * At the beginning, if you call VisitBlock(0, 0), the return value would be 0 (game continues), and the game map would - * be - * 1?? + * @details This function is designed to visit a block in the game map. We take + * the 3 * 3 game map above as an example. At the beginning, if you call + * VisitBlock(0, 0), the return value would be 0 (game continues), and the game + * map would be 1?? * ??? * ??? - * If you call VisitBlock(0, 1) after that, the return value would be -1 (game ends and the players loses) , and the - * game map would be - * 1X? + * If you call VisitBlock(0, 1) after that, the return value would be -1 (game + * ends and the players loses) , and the game map would be 1X? * ??? * ??? - * If you call VisitBlock(0, 2), VisitBlock(2, 0), VisitBlock(1, 2) instead, the return value of the last operation - * would be 1 (game ends and the player wins), and the game map would be - * 1@1 - * 122 - * 01@ + * If you call VisitBlock(0, 2), VisitBlock(2, 0), VisitBlock(1, 2) instead, the + * return value of the last operation would be 1 (game ends and the player + * wins), and the game map would be 1@1 122 01@ * * @param row The row coordinate (0-based) of the block to be visited. * @param column The column coordinate (0-based) of the block to be visited. * - * @note You should edit the value of game_state in this function. Precisely, edit it to - * 0 if the game continues after visit that block, or that block has already been visited before. - * 1 if the game ends and the player wins. - * -1 if the game ends and the player loses. + * @note You should edit the value of game_state in this function. Precisely, + * edit it to 0 if the game continues after visit that block, or that block has + * already been visited before. 1 if the game ends and the player wins. -1 if + * the game ends and the player loses. */ -void VisitBlock(int row, int column) { +void VisitBlock(int row, int column) { // TODO (student): Implement me! } /** * @brief The definition of function PrintMap() * - * @details This function is designed to print the game map to stdout. We take the 3 * 3 game map above as an example. - * At the beginning, if you call PrintMap(), the stdout would be + * @details This function is designed to print the game map to stdout. We take + * the 3 * 3 game map above as an example. At the beginning, if you call + * PrintMap(), the stdout would be * ??? * ??? * ??? @@ -79,13 +78,12 @@ void VisitBlock(int row, int column) { * ?X? * 12? * 01? - * If the player visits all blocks without mine and call PrintMap() after that, the stdout would be - * 1@1 - * 122 - * 01@ - * (You may find the global variable game_state useful when implementing this function.) + * If the player visits all blocks without mine and call PrintMap() after that, + * the stdout would be 1@1 122 01@ (You may find the global variable game_state + * useful when implementing this function.) * - * @note Use std::cout to print the game map, especially when you want to try the advanced task!!! + * @note Use std::cout to print the game map, especially when you want to try + * the advanced task!!! */ void PrintMap() { // TODO (student): Implement me! @@ -94,13 +92,14 @@ void PrintMap() { /** * @brief The definition of function ExitGame() * - * @details This function is designed to exit the game. - * It outputs a line according to the result, and a line of two integers, visit_count and step_count, - * representing the number of blocks visited and the number of steps taken respectively. + * @details This function is designed to exit the game. + * It outputs a line according to the result, and a line of two integers, + * visit_count and step_count, representing the number of blocks visited and the + * number of steps taken respectively. */ void ExitGame() { // TODO (student): Implement me! - exit(0); // Exit the game immediately + exit(0); // Exit the game immediately } #endif