This commit is contained in:
2023-09-26 10:40:11 +08:00
parent 2f668d681d
commit c231788e04

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@ -53,16 +53,16 @@ char game_map[max_size][max_size];
/** /**
* @brief The definition of function PreProcessData() * @brief The definition of function PreProcessData()
* *
* @details This function is designed to preprocess the data of the game map immedietly after reading it. * @details This function is designed to preprocess the data of the game map
* immedietly after reading it.
*/ */
void PreProcessData() { void PreProcessData() { using namespace Client; }
using namespace Client;
}
/** /**
* @brief The definition of function GenerateNextStep() * @brief The definition of function GenerateNextStep()
* *
* @details This function is designed to generate the next step when playing the client's (or player's) role. * @details This function is designed to generate the next step when playing the
*/ * client's (or player's) role.
*/
std::pair<int, int> GenerateNextStep() { std::pair<int, int> GenerateNextStep() {
using namespace Client; using namespace Client;
return std::make_pair(0, 0); return std::make_pair(0, 0);
@ -86,7 +86,7 @@ void ReadMap() {
void Decide() { void Decide() {
using namespace Client; using namespace Client;
while (true) { while (true) {
std::pair<int, int> next_step = GenerateNextStep(); std::pair<int, int> next_step = GenerateNextStep();
Execute(next_step.first, next_step.second); Execute(next_step.first, next_step.second);
} }
} }