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@ -53,15 +53,15 @@ char game_map[max_size][max_size];
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/**
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* @brief The definition of function PreProcessData()
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*
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* @details This function is designed to preprocess the data of the game map immedietly after reading it.
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* @details This function is designed to preprocess the data of the game map
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* immedietly after reading it.
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*/
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void PreProcessData() {
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using namespace Client;
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}
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void PreProcessData() { using namespace Client; }
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/**
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* @brief The definition of function GenerateNextStep()
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*
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* @details This function is designed to generate the next step when playing the client's (or player's) role.
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* @details This function is designed to generate the next step when playing the
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* client's (or player's) role.
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*/
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std::pair<int, int> GenerateNextStep() {
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using namespace Client;
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