using System; using System.Collections.Generic; using System.Text; namespace MinesweeperControl { internal class MinesweeperTile { private readonly int index; private readonly int x; private readonly int y; private bool covered = true; private int value = 0; private bool flagged = false; private bool exploded = false; private bool mine; internal MinesweeperTile(int index, int x, int y) { this.index = index; this.x = x; this.y = y; } internal int GetIndex() { return index; } internal int GetX() { return x; } internal int GetY() { return y; } internal bool IsCovered() { return covered; } internal void SetCovered(bool value) { covered = value; } internal int GetValue() { return value; } internal void IncrementValue() { this.value++; } internal bool IsFlagged() { return flagged; } internal void ToggleFlagged() { flagged = !flagged; } internal bool GetExploded() { return exploded; } internal void SetExploded(bool value) { exploded = value; } internal bool IsMine() { return mine; } internal void SetMine(bool value) { mine = value; } internal String AsText() { return "(" + x + "," + y + ")"; } } }