740 lines
20 KiB
C++
740 lines
20 KiB
C++
/*
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* Greedy Snake
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* 源码来源:未知
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* 注释: 星辰
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* 加工:庄裕旻
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* v1.10版
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* 1.修正了新开一局后时间显示的问题
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* 2.修改了菜单
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* 3.更新了菜单及输入法
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* 4.修正了生命值显示的bug
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* v1.20版
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* 1.全面检查了注释
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* 2.优化了程序
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*/
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#include<iostream>
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#include<Windows.h>
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#include<ctime>
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#include<cstdlib>
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#include"conio.h"//非标准输入输出库函数
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using namespace std;
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const int UP=72;//上
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const int DOWN=80;//下
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const int LEFT=75;//左
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const int RIGHT=77;//右
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int n=4;//n用来记录蛇身长度,初始为2节
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int guan;//用来记录关卡
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int T;//用来给记录蛇的移动速度
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int t1,t2,t3=0;//用来记录以用时间
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int HP=5;//记录蛇的生命值,初始化为6
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int food=0;//用来记录所吃到的食物数
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int x=12,y=12;//记录食物所在地
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struct snake
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{
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int x;//蛇身所在横坐标
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int y;//蛇身所在纵坐标
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int direction;//行走方向
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}p[81];
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struct map
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{
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int food;//此map[x][y]处是否有食物有的话food为1
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int star;//此map[x][y]处是否有星星的话值为1
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int barrier;//此map[x][y]处是否有障碍物有的话值为1
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}map[26][22];
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inline void c(int k)//改变输出字体的颜色
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{
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), k);
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}
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inline int time()//用来计时
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{
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return clock()/CLOCKS_PER_SEC;
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}
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inline void gotoxy(int x,int y) //移动坐标
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{
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static COORD coord;
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coord.X=x;
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coord.Y=y;
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SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );
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}
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inline int random()//用来输出随机值
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{
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srand(t1+rand());//将随机数种子初始化
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return rand();//返回随机数
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}
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void ycgb();//隐藏光标
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void start();//绘制启动画面以及隔墙
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void guanka();//用来选择关卡并根据关卡设置蛇的移动速度
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void data();//用来记录游戏的各种状态数据
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int game();//游戏运行
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void show();//用来随机产生障碍物以及食物和生命药水以及用来判断游戏的各种参数(小星星是否吃到,是否撞墙)
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void key();//处理用户操作
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void qp();//清除屏幕
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inline void SetTitle(char *str)
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{
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SetConsoleTitle(str);
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}
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int main()
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{
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SetTitle("贪吃蛇");
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ycgb();//隐藏光标
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start();//绘制启动画面以及隔墙
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while(1)
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{
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guanka();//用来选择关卡并根据关卡设置蛇的移动速度
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if(!game()) break;//游戏运行
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}
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}
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inline void ycgb()//隐藏光标
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{
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HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
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CONSOLE_CURSOR_INFO cci;
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GetConsoleCursorInfo(hOut,&cci);
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cci.bVisible=0;//赋1为显示,赋0为隐藏
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SetConsoleCursorInfo(hOut,&cci);
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}
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inline void SetScreenSize(int x,int y)
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{
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char str[50];
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sprintf(str,"mode con cols=%d lines=%d",x,y);
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system(str);
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}
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inline void start()//绘制墙/绘制启动画面以及隔墙
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{
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SetScreenSize(100,36);
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int i,j,z;
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for(i=0;i<25;i++)
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{
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cout<<" ";
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}
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c(14);//调成黄色
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for(z=0;z<20;z++)
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{
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if(z>=0)
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{
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gotoxy(12,z);
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cout<<" ~--______-~ ~-___-~\" ";
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}
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if(z>=1)
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{
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gotoxy(12,z-1);
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cout<<" ~-_ _-~ ~-_ _-~ ";
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}
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if(z>=2)
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{
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gotoxy(12,z-2);
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cout<<" \\ ~-____-~ _-~ ~-_ ~-_-~ / ";
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}
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if(z>=3)
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{
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gotoxy(12,z-3);
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cout<<" ( ( _-~ _--_ ~-_ _/ | ";
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}
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if(z>=4)
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{
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gotoxy(12,z-4);
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cout<<" / / _-~ ~-_ | | ";
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}
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if(z>=5)
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{
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gotoxy(12,z-5);
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cout<<" / / _----_ \\ \\ ";
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}
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if(z>=6)
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{
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gotoxy(12,z-6);
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cout<<" / / \\ \\ ";
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}
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if(z>=7)
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{
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gotoxy(12,z-7);
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cout<<" / / \\\\ ";
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}
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if(z>=8)
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{
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gotoxy(12,z-8);
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cout<<" / / \\\\ ";
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}
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if(z>=9)
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{
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gotoxy(12,z-9);
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cout<<" / / \\ ";
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}
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if(z>=10)
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{
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gotoxy(12,z-10);
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cout<<" | | \\ ";
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}
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if(z>=11)
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{
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gotoxy(12,z-11);
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cout<<" \\ \\ ";
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}
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if(z>=12)
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{
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gotoxy(12,z-12);
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cout<<" \\_______ \\ ";
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}
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if(z>=13)
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{
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gotoxy(12,z-13);
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cout<<" \\____|__________/ \\ ";
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}
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if(z>=14)
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{
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gotoxy(12,z-14);
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cout<<"\\/ /~ \\_/ \\ ";
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}
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if(z>=15)
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{
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gotoxy(12,z-15);
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cout<<" _|__| O| ";
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}
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for(int k=15;k<z;k++)
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{
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gotoxy(12,k-15);
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cout<<" ";
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}
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Sleep(30);
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}
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gotoxy(0,25);
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cout<<" Greedy-- ▉▉▉▉ ▉▉ ▉ ▉ ▉ ▉ ▉▉▉▉▉ V1.20版"<<endl;
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cout<<" ▉ ▉ ▉ ▉ ▉ ▉▉ ▉ ▉ ▉ "<<endl;
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cout<<" ▉ ▉ ▉ ▉ ▉ ▉ ▉ ▉ ▉ "<<endl;
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cout<<" ▉▉▉▉ ▉ ▉ ▉ ▉ ▉ ▉▉ ▉▉▉▉▉"<<endl;
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cout<<" ▉ ▉ ▉ ▉ ▉▉▉▉ ▉ ▉ ▉ "<<endl;
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cout<<" ▉ ▉ ▉ ▉▉ ▉ ▉ ▉ ▉ ▉ "<<endl;
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cout<<" ▉▉▉▉ ▉ ▉ ▉ ▉ ▉ ▉▉ ▉▉▉▉▉"<<endl;//贪吃蛇
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Sleep(2000);
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system("cls");
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c(0);//调成黑底色
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gotoxy(0,0);
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for(i=0;i<25;i++)
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{
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cout<<" ";
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}
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c(252);//调整输出颜色
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for(i=0,j=60;i<60;i++,j--)//if是为了异步输出
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{
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if(j>20)
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{
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gotoxy(2*(j-21),0);
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cout<<"▉";//输出第一行
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}
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if(i<40)
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{
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gotoxy(2*i,23);
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cout<<"▉";// 输出最下面一行
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}
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if(j>22&&j<45)
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{
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gotoxy(78,j-22);
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cout<<"▇";//输出最右边列
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}
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if(j>22&&j<45)
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{
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gotoxy(0,i-15);
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cout<<"▇";//输出第一列
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}
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if(i>37&&i<60)
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{
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gotoxy(54,i-37);
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Sleep(10);
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cout<<"▇";//输出中间那列
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}
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Sleep(30);
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}
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gotoxy(56,11);
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cout<<"▉▉▉▉▉▉▉▉▉▉▉"; //56
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gotoxy(19,0);
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c(14);//调整输出颜色
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cout<<"| | |贪 吃 蛇| | |";//输出标题
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gotoxy(56,2);
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cout<<"已用时间:";
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gotoxy(75,2);
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cout<<"秒";
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gotoxy(56,4);
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cout<<"生命值:";
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gotoxy(56,6);
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cout<<"当前长度:";
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gotoxy(56,8);
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cout<<"已吃食物:";
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gotoxy(56,10);
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cout<<"第 关";
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gotoxy(64,12);
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cout<<"提示:";
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gotoxy(56,13);
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cout<<"向上:↑ 向上:←";
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gotoxy(56,14);
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cout<<"向下:↓ 向右:→";
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gotoxy(56,15);
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cout<<"暂停/开始:确定键 ";
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gotoxy(56,16);
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cout<<"重新选关 :Esc键";
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gotoxy(64,18);
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cout<<"注意!";
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gotoxy(56,19);
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cout<<"1:撞到障碍物或者墙生命";
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gotoxy(56,20);
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cout<<" 值减一 ";
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gotoxy(56,21);
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cout<<"2:吃到小星星生命值加一";
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}
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inline void guanka()//用来选择关卡并根据关卡设置蛇的移动速度
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{
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qp();
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n=4;//n用来记录蛇身长度,初始为3节
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HP=6;//记录蛇的生命值,初始化为6
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p[0].x=6; //
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p[0].y=10; //
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p[0].direction=RIGHT; //
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p[1].x=4; //
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p[1].y=10; // 初始化蛇所在位置和移动方向
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p[1].direction=RIGHT; //
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p[2].x=2; //
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p[2].y=10; //
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p[2].direction=RIGHT; //
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p[3].x=4;////////////////
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p[3].y=4;///////////////记录蛇尾的信息
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p[3].direction=RIGHT;////
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static char t;
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while(1)
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{
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gotoxy(15,3);
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c(14);
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cout<<"请输入关数(1-6): ";
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t=getch();
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guan=t-'0';
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if(guan==0) //判断是否作弊
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{
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gotoxy(15,3);
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c(12);//变成红色
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cout<<" 作弊有害智商,需谨慎";
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Sleep(500);
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gotoxy(15,3);
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cout<<" ";
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HP=-1;
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continue;//返回选关处
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}
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if(guan<7&&guan>0) break;//判断关数是否溢出
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gotoxy(15,5);
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cout<<"输入错误!";
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Sleep(800);
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gotoxy(15,5);
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cout<<" ";
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}
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gotoxy(15,3);
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cout<<" ";
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switch (guan)
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{
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case 1:{T=600;break;}//
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case 2:{T=400;break;}//
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case 3:{T=200;break;}// 根据关数来设定蛇的移动速度
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case 4:{T=150;break;}//
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case 5:{T=100;break;}//
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case 6:{T=60;break;}//
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}
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qp();//清除屏幕
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}
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inline void data()//用来记录和判断游戏的各种状态数据
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{
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gotoxy(66,2);
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cout<<" ";
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gotoxy(66,2);
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c(12);//调成红色
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cout<<t1;//程序已用时间
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switch (guan)
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{
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case 1:
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gotoxy(59,10);
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c(12);//调成红色
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cout<<"1";
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c(14);//调成黄色
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cout<<" 2 3 4 5 6";
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break;
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case 2:
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gotoxy(59,10);
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c(14);//调成黄色
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cout<<"1 ";
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c(12);//调成红色
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cout<<"2";
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c(14);//调成黄色
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cout<<" 3 4 5 6 ";
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break;
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case 3:
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gotoxy(59,10);
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c(14);//调成黄色
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cout<<"1 2 ";
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c(12);//调成红色
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cout<<"3";
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c(14);//调成黄色
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cout<<" 4 5 6 ";
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break;
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case 4:
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gotoxy(59,10);
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c(14);//调成黄色
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cout<<"1 2 3 ";
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c(12);//调成红色
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cout<<"4";
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c(14);//调成黄色
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cout<<" 5 6 ";
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break;
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case 5:
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gotoxy(59,10);
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c(14);//调成黄色
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cout<<"1 2 3 4 ";
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c(12);//调成红色
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cout<<"5";
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c(14);//调成黄色
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cout<<" 6 ";
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break;
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case 6:
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gotoxy(59,10);
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c(14);//调成黄色
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cout<<"1 2 3 4 5 ";
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c(12);//调成红色
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cout<<"6";
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break;
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}
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switch (HP)
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{
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case 1:
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gotoxy(65,4);
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c(10);//调成绿色
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cout<<"▁";
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c(12);//调成红色
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cout<<"▂▃▅▆▇";
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break;
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case 2:
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gotoxy(65,4);
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c(10);//调成绿色
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cout<<"▁▂";
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c(12);//调成红色
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cout<<"▃▅▆▇";
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break;
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case 3:
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gotoxy(65,4);
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c(10);//调成绿色
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cout<<"▁▂▃";
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c(12);//调成红色
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cout<<"▅▆▇";
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break;
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case 4:
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gotoxy(65,4);
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c(10);//调成绿色
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cout<<"▁▂▃▅";
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c(12);//调成红色
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cout<<"▆▇";
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break;
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case 5:
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gotoxy(65,4);
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c(10);//调成绿色
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cout<<"▁▂▃▅▆";
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c(12);//调成红色
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cout<<"▇";
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break;
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case 6:
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gotoxy(65,4);
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c(10);//调成绿色
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cout<<"▁▂▃▅▆▇";
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break;
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default:
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gotoxy(65,4);
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c(10);//调成红色
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cout<<"!超级模式 !";
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break;
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}
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gotoxy(66,6);
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c(12);//调成红色
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cout<<n-1;//输出蛇的当前长度
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gotoxy(66,8);
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cout<<food;//输出蛇当前已经吃到食物
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}
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inline void qp()//用来清除屏幕
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{
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static int i;
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for(i=1;i<23;i++)
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{
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gotoxy(2,i);
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cout<<" ";
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}
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map[x][y].food=0;//将食物清空
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map[x][y].barrier=0;//将障碍物清除
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map[x][y].star=0;//将星星清除
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}
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inline void show()//用来随机产生障碍物以及食物和生命药水以及用来判断游戏的各种参数
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{
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static int a,b,e,f,i; //a,b用来表示小星星的坐标 c,d代表障碍物坐标
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if(map[x][y].food==0)//判断食物是不是被吃掉
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{
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while(1)
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{
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x=random()%26;//产生随机横坐标
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y=random()%22;//产生随机纵坐标
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if(map[x][y].barrier==0&&map[x][y].star==0) break;//当此处无其他元素是才生效
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}
|
||
map[x][y].food=1;//随机出现食物
|
||
gotoxy(2*(x+1),y+1);//定位到食物出现的位置
|
||
c(11);//调成黄色
|
||
cout<<"●";//打印出食物
|
||
}
|
||
if(t1/20>0&&t1%12==0&&t1>t3&&map[(p[0].x-1)/2][p[0].y-1].food==0&&map[(p[0].x-1)/2][p[0].y-1].star==0)
|
||
{
|
||
while(1)
|
||
{
|
||
e=random()%26;//产生随机横坐标
|
||
f=random()%22;//产生随机纵坐标
|
||
if(map[e][f].food==0&&map[e][f].star==0) break;//当此处无其他元素是才生效
|
||
}
|
||
gotoxy(2*(e+1),f+1);//定位到障碍物出现的位置
|
||
map[e][f].barrier=1;//随机出现障碍物
|
||
c(12);//调成黄色
|
||
cout<<"▇";//打印出障碍物
|
||
t3=t1;//以免产生多个障碍物
|
||
if(HP<7)
|
||
{
|
||
gotoxy(18,24);
|
||
c(15);//调成白色
|
||
cout<<"温馨提示:在选关的时候输入0可以开启作弊模式";
|
||
}
|
||
}
|
||
if(t1/25>0&&t1%15==0&&t1>t3&&map[(p[0].x-1)/2][p[0].y-1].food==0&&map[(p[0].x-1)/2][p[0].y-1].barrier==0)//减少星星出现的几率
|
||
{
|
||
while(1)
|
||
{
|
||
a=random()%26;//产生随机横坐标
|
||
b=random()%22;//产生随机纵坐标
|
||
if(map[a][b].barrier==0&&map[a][b].food==0) break;//当此处无其他元素是才生效
|
||
}
|
||
map[a][b].star=1;//随机出现小星星(吃到星星长度减1)
|
||
gotoxy(2*(a+1),b+1);//定位到星星出现的位置(吃到星星长度减1)
|
||
c(14);//调成黄色
|
||
cout<<"☆";//打印出星星(吃到星星长度减1)
|
||
t3=t1;//以免产生多个障碍物
|
||
if(HP<7)
|
||
{
|
||
gotoxy(18,24);
|
||
cout<<" ";
|
||
}
|
||
}
|
||
for(i=0;i<n;i++)
|
||
{
|
||
if(map[(p[i].x-1)/2][p[i].y-1].food==1)//判断蛇是否吃到食物
|
||
{
|
||
++n;//让蛇长度加1
|
||
food++;//将食物数加1
|
||
map[(p[i].x-1)/2][p[i].y-1].food=0;//让食物标示归零
|
||
break;
|
||
}
|
||
}
|
||
if(map[(p[0].x-1)/2][p[0].y-1].star==1)//判断蛇是否吃到星星
|
||
{
|
||
map[(p[0].x-1)/2][p[0].y-1].star=0;//让星星标示归零
|
||
if(HP<6)
|
||
++HP;//将生命值加1
|
||
}
|
||
t1=time()-t2;//刷新游戏运行时间
|
||
}
|
||
inline void key()//处理用户操作
|
||
{
|
||
static int ch;
|
||
if(kbhit())//判断是否按键
|
||
{
|
||
ch=getch();
|
||
if(ch==224)//判断按的是不是方向键
|
||
{
|
||
ch=getch();
|
||
if((ch==72||ch==75||ch==80||ch==77)&&(ch+p[0].direction!=152)&&ch!=p[0].direction) //判断按键是否是方向键,并且是不是蛇移动方向的反方向
|
||
p[0].direction=ch;//如果不是就改变蛇头方向
|
||
else rewind(stdin);
|
||
}
|
||
else if(ch==13)//判断用户是否暂停
|
||
{
|
||
static clock_t a,b;
|
||
a=time();//记录当前程序已用时间
|
||
gotoxy(20,1);
|
||
c(15);//调成白色
|
||
cout<<"已暂停,按确定键开始";
|
||
while(1)
|
||
{
|
||
if(kbhit()&&getch()==13)////判断是否按键且是否解除暂停
|
||
{
|
||
gotoxy(20,1);
|
||
cout<<" ";//清除"已暂停,按确定键开始"这行字
|
||
break;
|
||
}
|
||
}
|
||
b=time();//记录当前程序已用时间
|
||
t2+=(b-a);//将暂停加到t2上供t1减去
|
||
}
|
||
else if(ch==27)//判断是否重新选关
|
||
{
|
||
guanka();//用来选择关卡并根据关卡设置蛇的移动速度
|
||
game();//开始游戏
|
||
}
|
||
else rewind(stdin);
|
||
}
|
||
}
|
||
inline int game()
|
||
{
|
||
static int i,ch;
|
||
ch=RIGHT;//向右
|
||
t2=time();//记录当前程序已用时间
|
||
while(1)
|
||
{
|
||
t1=time()-t2;//刷新游戏运行时间
|
||
data();//用来记录游戏的各种状态数据
|
||
gotoxy(p[0].x,p[0].y);//转到蛇头位置
|
||
c(12);//改成红色
|
||
cout<<"◆";//打印蛇头
|
||
for(i=1;i<n-1;i++)
|
||
{
|
||
gotoxy(p[i].x,p[i].y);//转到当前蛇身位置
|
||
c(14);//改成黄色
|
||
cout<<"●";//打印蛇身
|
||
}
|
||
gotoxy(p[n-2].x,p[n-2].y);//转到当前蛇尾位置
|
||
c(12);//改成红色
|
||
cout<<"●";//打印蛇尾
|
||
Sleep(T);//控制蛇的移动速度
|
||
t1=time()-t2;//刷新游戏运行时间
|
||
gotoxy(p[n-2].x,p[n-2].y);//移到蛇尾所在地
|
||
cout<<" ";//清除上个循环的蛇尾
|
||
for(i=n-1;i>0;i--) p[i]=p[i-1];//移动蛇
|
||
key();//用户是否操作键盘
|
||
switch (p[0].direction)
|
||
{
|
||
case UP:{p[0].y-=1;break;}//改变蛇头坐标,移动蛇头
|
||
case DOWN:{p[0].y+=1;break;}//改变蛇头坐标,移动蛇头
|
||
case LEFT:{p[0].x-=2;break;}//改变蛇头坐标,移动蛇头
|
||
case RIGHT:{p[0].x+=2;break;}//改变蛇头坐标,移动蛇头
|
||
}
|
||
if(p[0].x==0)//当蛇撞到左墙时
|
||
{
|
||
cout<<"\a";
|
||
--HP;//将生命值减一
|
||
p[0].x=52;//将其穿墙
|
||
}
|
||
if(p[0].x==54)//当蛇撞到右墙时
|
||
{
|
||
cout<<"\a";
|
||
--HP;//将生命值减一
|
||
p[0].x=2;//将其穿墙
|
||
}
|
||
if(p[0].y==0)//当蛇撞到上墙时
|
||
{
|
||
cout<<"\a";
|
||
--HP;//将生命值减一
|
||
p[0].y=22;//将其穿墙
|
||
}
|
||
if(p[0].y==23)//当蛇撞到下墙时
|
||
{
|
||
cout<<"\a";
|
||
--HP;//将生命值减一
|
||
p[0].y=1;//将其穿墙
|
||
}
|
||
for(i=1;i<n-1;i++)
|
||
{
|
||
if(p[0].x==p[i].x&&p[0].y==p[i].y) i=n+1;//判断蛇是否撞到自
|
||
}
|
||
if(i>=n)//当蛇撞到自己
|
||
{
|
||
cout<<"\a";
|
||
HP=0;//将蛇死亡
|
||
}
|
||
if(map[(p[0].x-1)/2][p[0].y-1].barrier==1)//当蛇障碍物时
|
||
{
|
||
cout<<"\a";
|
||
--HP;//将生命值减一
|
||
map[(p[0].x-1)/2][p[0].y-1].barrier=0;
|
||
}
|
||
if(HP==0)
|
||
{
|
||
gotoxy(65,4);
|
||
c(12);//调成红色
|
||
cout<<"▁▂▃▅▆▇";//刷新生命值
|
||
gotoxy(23,3);
|
||
c(9);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉▉▉";
|
||
gotoxy(23,4);
|
||
c(9);
|
||
cout<<"▉";
|
||
c(11);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉";
|
||
c(9);
|
||
cout<<"▉";
|
||
gotoxy(23,5);
|
||
c(9);cout<<"▉";c(11);cout<<"▉";
|
||
c(12);cout<<"△";
|
||
c(15);//调成白色
|
||
cout<<"游戏结束!!!";
|
||
c(11);cout<<"▉";c(9);cout<<"▉";
|
||
gotoxy(23,6);
|
||
c(9);
|
||
cout<<"▉";
|
||
c(11);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉";
|
||
c(9);
|
||
cout<<"▉";
|
||
gotoxy(23,7);
|
||
c(9);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉▉▉";
|
||
Sleep(3000);//延时
|
||
gotoxy(25,5);
|
||
return 1;
|
||
break;
|
||
}
|
||
if(n==50)
|
||
{
|
||
gotoxy(23,3);
|
||
c(9);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉▉▉";
|
||
gotoxy(23,4);
|
||
c(9);
|
||
cout<<"▉";
|
||
c(11);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉";
|
||
c(9);
|
||
cout<<"▉";
|
||
gotoxy(23,5);
|
||
c(9);cout<<"▉";c(11);cout<<"▉";
|
||
c(15);//调成白色
|
||
cout<<"恭喜你过关!!!";
|
||
c(11);cout<<"▉";c(9);cout<<"▉";
|
||
gotoxy(23,6);
|
||
c(9);
|
||
cout<<"▉";
|
||
c(11);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉";
|
||
c(9);
|
||
cout<<"▉";
|
||
gotoxy(23,7);
|
||
c(9);
|
||
cout<<"▉▉▉▉▉▉▉▉▉▉▉▉";
|
||
Sleep(3000);//延时
|
||
gotoxy(25,5);
|
||
return 1;
|
||
break;
|
||
}
|
||
show();//用来随机产生障碍物以及食物和生命药水以及用来判断游戏的各种参数(小星星是否吃到,是否撞墙)
|
||
}
|
||
return 0;
|
||
}
|