delete pics to save space
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139
2.1298.cpp
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139
2.1298.cpp
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#include<cstdio>
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#include<cstdlib>
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#include<cmath>
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#include<vector>
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#include<algorithm>
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using namespace std;
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struct Point
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{
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double x,y;
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Point(double x=0,double y=0):x(x),y(y){}
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};
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typedef Point Vector;
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inline Vector operator+(const Vector &A,const Vector &B)
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{ return Vector(A.x+B.x,A.y+B.y); }
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inline Vector operator-(const Point &a,const Point &b)
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{ return Vector(a.x-b.x,a.y-b.y); }
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inline Vector operator*(const Vector &A,double p)
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{ return Vector(A.x*p,A.y*p); }
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inline Vector operator/(const Vector &A,double p)
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{ return Vector(A.x/p,A.y/p); }
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inline bool operator<(const Point &a,const Point &b)
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{ return a.x<b.x||(a.x==b.x&&a.y<b.y); }
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const double ops=1e-10;
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inline int dcmp(double x)
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{ return (x>0?x:-x)<ops?0:(x>0?1:-1); }
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inline bool operator==(const Point &a,const Point &b)
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{ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; }
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inline double Dot(const Vector &A,const Vector &B)
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{ return A.x*B.x+A.y*B.y; }
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inline double Length(const Vector &A)
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{ return sqrt(Dot(A,A)); }
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inline double Cross(const Vector &A,const Vector &B)
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{ return A.x*B.y-A.y*B.x; }
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inline Vector Normal(const Vector &A)
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{
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double L=Length(A);
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return Vector(-A.y/L,A.x/L);
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}
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struct Line
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{
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Point P;
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Vector v;
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double ang;
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Line(Point P=Point(),Vector v=Vector()):P(P),v(v) { ang=atan2(v.y,v.x); }
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inline bool operator<(const Line &L) const
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{ return ang<L.ang; }
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};
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inline bool OnLeft(const Line &L,const Point &p)
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{ return dcmp(Cross(L.v,p-L.P))>0; }
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Point GetLineIntersection(const Line &a,const Line &b)
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{
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Vector u=a.P-b.P;
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double t=Cross(b.v,u)/Cross(a.v,b.v);
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return a.P+a.v*t;
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}
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int HalfplaneIntersection(Line *L,int n)
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{
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sort(L,L+n);
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int first,last;
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Point *p=new Point[n];
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Line *q=new Line[n];
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q[first=last=0]=L[0];
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for(int i=1;i<n;i++)
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{
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while(first<last&&!OnLeft(L[i],p[last-1])) last--;
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while(first<last&&!OnLeft(L[i],p[first])) first++;
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q[++last]=L[i];
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if(dcmp(Cross(q[last].v,q[last-1].v))==0)
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{
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last--;
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if(OnLeft(q[last],L[i].P)) q[last]=L[i];
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}
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if(first<last) p[last-1]=GetLineIntersection(q[last-1],q[last]);
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}
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while(first<last&&!OnLeft(q[first],p[last-1])) last--;
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if(last-first<=1) return 0;
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p[last]=GetLineIntersection(q[last],q[first]);
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return max(last-first+1,0);
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}
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const int maxn=110;
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const double k=10000;
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Point poly[maxn];
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Line L[maxn];
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int n;
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int V[maxn],U[maxn],W[maxn];
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int main()
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{
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#ifdef local
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freopen("pro.in","r",stdin);
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#endif
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while(scanf("%d",&n)==1&&n)
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{
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for(int i=0;i<n;i++) scanf("%d%d%d",&V[i],&U[i],&W[i]);
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for(int i=0;i<n;i++)
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{
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int lc=0,ok=1;
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for(int j=0;j<n;j++)
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if(i!=j)
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{
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if(V[i]<=V[j]&&U[i]<=U[j]&&W[i]<=W[j]) { ok=0; break; }
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if(V[i]>=V[j]&&U[i]>=U[j]&&W[i]>=W[j]) continue;
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double a=(k/V[j]-k/W[j])-(k/V[i]-k/W[i]);
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double b=(k/U[j]-k/W[j])-(k/U[i]-k/W[i]);
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double c=k/W[j]-k/W[i];
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Point P;
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Vector v(b,-a);
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if(fabs(a)>fabs(b)) P=Point(-c/a,0);
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else P=Point(0,-c/b);
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L[lc++]=Line(P,v);
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}
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if(ok)
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{
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L[lc++]=Line(Point(0,0),Vector(0,-1));
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L[lc++]=Line(Point(0,0),Vector(1,0));
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L[lc++]=Line(Point(0,1),Vector(-1,1));
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if(!HalfplaneIntersection(L,lc)) ok=0;
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}
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printf("%s\n",ok?"Yes":"No");
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}
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}
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return 0;
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}
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