Files
OI-source/1.4196.cpp
2023-08-03 09:22:52 +08:00

95 lines
2.6 KiB
C++

#include<cstdio>
#include<cmath>
#include<algorithm>
using namespace std;
struct Point
{
double x,y;
Point(double _x=0,double _y=0):x(_x),y(_y) { }
inline bool operator<(const Point &b) { return x<b.x||(x==b.x&&y<b.y); }
};
typedef Point Vector;
inline Vector operator+(const Vector &a,const Vector &b) { return Vector(a.x+b.x,a.y+b.y); }
inline Vector operator-(const Vector &a,const Vector &b) { return Vector(a.x-b.x,a.y-b.y); }
inline Vector operator*(const Vector &a,double b) { return Vector(a.x*b,a.y*b); }
inline Vector operator/(const Vector &a,double b) { return Vector(a.x/b,a.y/b); }
inline double Dot(const Vector &a,const Vector &b) { return a.x*b.x+a.y*b.y; }
inline double Cross(const Vector &a,const Vector &b) { return a.x*b.y-a.y*b.x; }
inline double Length(const Vector &a) { return sqrt(Dot(a,a)); }
const double eps=1e-6;
inline int dcmp(double x) { return fabs(x)<eps?0:(x>0?1:-1); }
inline double PolygonArea(Point *p,int n)
{
double area=0;
for(int i=1;i<n-1;i++) area+=Cross(p[i]-p[0],p[i+1]-p[0]);
return area/2;
}
struct Line
{
Point P; Vector v; double ang;
Line(Point P=Point(),Vector v=Vector()):P(P),v(v) { ang=atan2(v.y,v.x); }
inline bool operator<(const Line &b) const { return ang<b.ang; }
};
inline bool OnLeft(const Line &L,const Point &p) { return dcmp(Cross(L.v,p-L.P))>0; }
inline Point GetLineIntersection(const Line &a,const Line &b)
{
Vector u=a.P-b.P;
double t=Cross(b.v,u)/Cross(a.v,b.v);
return a.P+a.v*t;
}
int HalfplaneIntersection(Line *L,int n,Point *poly)
{
sort(L,L+n);
int head,tail;
Point *p=new Point[n];
Line *q=new Line[n];
q[head=tail=0]=L[0];
for(int i=1;i<n;i++)
{
while(head<tail&&!OnLeft(L[i],p[tail-1])) tail--;
while(head<tail&&!OnLeft(L[i],p[head])) head++;
q[++tail]=L[i];
if(dcmp(Cross(q[tail].v,q[tail-1].v))==0)
{
tail--;
if(OnLeft(q[tail],L[i].P)) q[tail]=L[i];
}
if(head<tail) p[tail-1]=GetLineIntersection(q[tail-1],q[tail]);
}
while(head<tail&&!OnLeft(q[head],p[tail-1])) tail--;
if(tail-head<=1) return 0;
p[tail]=GetLineIntersection(q[tail],q[head]);
int m=0;
for(int i=head;i<=tail;i++) poly[m++]=p[i];
return m;
}
const int maxn=25;
const int maxedge=10*50+7;
int n,m;
Point poly[maxn],res[maxedge];
Line L[maxedge]; int cnt;
int main()
{
#ifdef local
freopen("pro.in","r",stdin);
#endif
scanf("%d",&n);
for(int i=0;i<n;i++)
{
scanf("%d",&m);
for(int j=0;j<m;j++) scanf("%lf%lf",&poly[j].x,&poly[j].y);
for(int j=0;j<m;j++) L[cnt++]=Line(poly[j],poly[(j+1)%m]-poly[j]);
}
int reslen=HalfplaneIntersection(L,cnt,res);
double ans=0;
if(reslen>=3) ans=PolygonArea(res,reslen);
printf("%.3lf\n",ans);
return 0;
}