Files
OI-source/2.1396.cpp
2023-08-03 09:22:52 +08:00

128 lines
2.8 KiB
C++

#include<cstdio>
#include<cstdlib>
#include<cmath>
#include<vector>
#include<algorithm>
using namespace std;
struct Point
{
double x,y;
Point(double x=0,double y=0):x(x),y(y){}
};
typedef Point Vector;
inline Vector operator+(const Vector &A,const Vector &B)
{ return Vector(A.x+B.x,A.y+B.y); }
inline Vector operator-(const Point &a,const Point &b)
{ return Vector(a.x-b.x,a.y-b.y); }
inline Vector operator*(const Vector &A,double p)
{ return Vector(A.x*p,A.y*p); }
inline Vector operator/(const Vector &A,double p)
{ return Vector(A.x/p,A.y/p); }
inline bool operator<(const Point &a,const Point &b)
{ return a.x<b.x||(a.x==b.x&&a.y<b.y); }
const double ops=1e-10;
inline int dcmp(double x)
{ return (x>0?x:-x)<ops?0:(x>0?1:-1); }
inline bool operator==(const Point &a,const Point &b)
{ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; }
inline double Dot(const Vector &A,const Vector &B)
{ return A.x*B.x+A.y*B.y; }
inline double Length(const Vector &A)
{ return sqrt(Dot(A,A)); }
inline double Cross(const Vector &A,const Vector &B)
{ return A.x*B.y-A.y*B.x; }
inline Vector Normal(const Vector &A)
{
double L=Length(A);
return Vector(-A.y/L,A.x/L);
}
struct Line
{
Point P;
Vector v;
double ang;
Line(Point P=Point(),Vector v=Vector()):P(P),v(v) { ang=atan2(v.y,v.x); }
inline bool operator<(const Line &L) const
{ return ang<L.ang; }
};
inline bool OnLeft(const Line &L,const Point &p)
{ return dcmp(Cross(L.v,p-L.P))>0; }
Point GetLineIntersection(const Line &a,const Line &b)
{
Vector u=a.P-b.P;
double t=Cross(b.v,u)/Cross(a.v,b.v);
return a.P+a.v*t;
}
int HalfplaneIntersection(Line *L,int n,Point *poly)
{
sort(L,L+n);
int first,last;
Point *p=new Point[n];
Line *q=new Line[n];
q[first=last=0]=L[0];
for(int i=1;i<n;i++)
{
while(first<last&&!OnLeft(L[i],p[last-1])) last--;
while(first<last&&!OnLeft(L[i],p[first])) first++;
q[++last]=L[i];
if(dcmp(Cross(q[last].v,q[last-1].v))==0)
{
last--;
if(OnLeft(q[last],L[i].P)) q[last]=L[i];
}
if(first<last) p[last-1]=GetLineIntersection(q[last-1],q[last]);
}
while(first<last&&!OnLeft(q[first],p[last-1])) last--;
if(last-first<=1) return 0;
p[last]=GetLineIntersection(q[last],q[first]);
int m=0;
for(int i=first;i<=last;i++) poly[m++]=p[i];
return m;
}
int n;
Point p[200],poly[200];
Line L[200];
Vector v[200],v2[200];
int main()
{
#ifdef local
freopen("pro.in","r",stdin);
#endif
while(scanf("%d",&n)==1&&n)
{
for(int i=0;i<n;i++) scanf("%lf%lf",&p[i].x,&p[i].y);
for(int i=0;i<n;i++)
{
v[i]=p[(i+1)%n]-p[i];
v2[i]=Normal(v[i]);
}
double left=0,right=20000;
while(right-left>1e-6)
{
double mid=(left+right)/2;
for(int i=0;i<n;i++) L[i]=Line(p[i]+v2[i]*mid,v[i]);
int m=HalfplaneIntersection(L,n,poly);
if(!m) right=mid;
else left=mid;
}
printf("%.6lf\n",left);
}
return 0;
}