feat: docs
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30
multiagent/test_cases/q2/0-eval-function-lose-states-2.test
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30
multiagent/test_cases/q2/0-eval-function-lose-states-2.test
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class: "GraphGameTreeTest"
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alg: "MinimaxAgent"
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depth: "2"
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diagram: """
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root
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/ \
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lose1 lose2
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0 1
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If your algorithm is returning a different
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action, make sure you are calling the
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evaluation function on losing states.
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"""
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num_agents: "2"
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start_state: "root"
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win_states: ""
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lose_states: "lose1 lose2"
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successors: """
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root Left lose1
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root Right lose2
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"""
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evaluation: """
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lose1 0.0
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lose2 1.0
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"""
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