enter reinforcement
This commit is contained in:
349
reinforcement/graphicsGridworldDisplay.py
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349
reinforcement/graphicsGridworldDisplay.py
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# graphicsGridworldDisplay.py
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# ---------------------------
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# Licensing Information: You are free to use or extend these projects for
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# educational purposes provided that (1) you do not distribute or publish
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# solutions, (2) you retain this notice, and (3) you provide clear
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# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
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#
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# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
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# The core projects and autograders were primarily created by John DeNero
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# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
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# Student side autograding was added by Brad Miller, Nick Hay, and
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# Pieter Abbeel (pabbeel@cs.berkeley.edu).
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import util
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from graphicsUtils import *
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from functools import reduce
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class GraphicsGridworldDisplay:
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def __init__(self, gridworld, size=120, speed=1.0):
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self.gridworld = gridworld
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self.size = size
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self.speed = speed
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def start(self):
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setup(self.gridworld, size=self.size)
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def pause(self):
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wait_for_keys()
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def displayValues(self, agent, currentState = None, message = 'Agent Values'):
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values = util.Counter()
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policy = {}
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states = self.gridworld.getStates()
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for state in states:
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values[state] = agent.getValue(state)
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policy[state] = agent.getPolicy(state)
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drawValues(self.gridworld, values, policy, currentState, message)
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sleep(0.05 / self.speed)
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def displayNullValues(self, currentState = None, message = ''):
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values = util.Counter()
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#policy = {}
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states = self.gridworld.getStates()
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for state in states:
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values[state] = 0.0
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#policy[state] = agent.getPolicy(state)
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drawNullValues(self.gridworld, currentState,'')
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# drawValues(self.gridworld, values, policy, currentState, message)
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sleep(0.05 / self.speed)
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def displayQValues(self, agent, currentState = None, message = 'Agent Q-Values'):
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qValues = util.Counter()
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states = self.gridworld.getStates()
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for state in states:
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for action in self.gridworld.getPossibleActions(state):
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qValues[(state, action)] = agent.getQValue(state, action)
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drawQValues(self.gridworld, qValues, currentState, message)
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sleep(0.05 / self.speed)
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BACKGROUND_COLOR = formatColor(0,0,0)
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EDGE_COLOR = formatColor(1,1,1)
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OBSTACLE_COLOR = formatColor(0.5,0.5,0.5)
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TEXT_COLOR = formatColor(1,1,1)
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MUTED_TEXT_COLOR = formatColor(0.7,0.7,0.7)
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LOCATION_COLOR = formatColor(0,0,1)
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WINDOW_SIZE = -1
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GRID_SIZE = -1
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GRID_HEIGHT = -1
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MARGIN = -1
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def setup(gridworld, title = "Gridworld Display", size = 120):
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global GRID_SIZE, MARGIN, SCREEN_WIDTH, SCREEN_HEIGHT, GRID_HEIGHT
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grid = gridworld.grid
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WINDOW_SIZE = size
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GRID_SIZE = size
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GRID_HEIGHT = grid.height
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MARGIN = GRID_SIZE * 0.75
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screen_width = (grid.width - 1) * GRID_SIZE + MARGIN * 2
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screen_height = (grid.height - 0.5) * GRID_SIZE + MARGIN * 2
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begin_graphics(screen_width,
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screen_height,
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BACKGROUND_COLOR, title=title)
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def drawNullValues(gridworld, currentState = None, message = ''):
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grid = gridworld.grid
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blank()
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for x in range(grid.width):
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for y in range(grid.height):
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state = (x, y)
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gridType = grid[x][y]
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isExit = (str(gridType) != gridType)
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isCurrent = (currentState == state)
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if gridType == '#':
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drawSquare(x, y, 0, 0, 0, None, None, True, False, isCurrent)
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else:
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drawNullSquare(gridworld.grid, x, y, False, isExit, isCurrent)
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pos = to_screen(((grid.width - 1.0) / 2.0, - 0.8))
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text( pos, TEXT_COLOR, message, "Courier", -32, "bold", "c")
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def drawValues(gridworld, values, policy, currentState = None, message = 'State Values'):
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grid = gridworld.grid
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blank()
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valueList = [values[state] for state in gridworld.getStates()] + [0.0]
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minValue = min(valueList)
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maxValue = max(valueList)
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for x in range(grid.width):
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for y in range(grid.height):
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state = (x, y)
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gridType = grid[x][y]
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isExit = (str(gridType) != gridType)
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isCurrent = (currentState == state)
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if gridType == '#':
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drawSquare(x, y, 0, 0, 0, None, None, True, False, isCurrent)
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else:
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value = values[state]
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action = None
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if policy != None and state in policy:
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action = policy[state]
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actions = gridworld.getPossibleActions(state)
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if action not in actions and 'exit' in actions:
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action = 'exit'
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valString = '%.2f' % value
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drawSquare(x, y, value, minValue, maxValue, valString, action, False, isExit, isCurrent)
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pos = to_screen(((grid.width - 1.0) / 2.0, - 0.8))
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text( pos, TEXT_COLOR, message, "Courier", -32, "bold", "c")
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def drawQValues(gridworld, qValues, currentState = None, message = 'State-Action Q-Values'):
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grid = gridworld.grid
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blank()
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stateCrossActions = [[(state, action) for action in gridworld.getPossibleActions(state)] for state in gridworld.getStates()]
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qStates = reduce(lambda x,y: x+y, stateCrossActions, [])
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qValueList = [qValues[(state, action)] for state, action in qStates] + [0.0]
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minValue = min(qValueList)
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maxValue = max(qValueList)
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for x in range(grid.width):
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for y in range(grid.height):
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state = (x, y)
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gridType = grid[x][y]
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isExit = (str(gridType) != gridType)
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isCurrent = (currentState == state)
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actions = gridworld.getPossibleActions(state)
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if actions == None or len(actions) == 0:
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actions = [None]
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bestQ = max([qValues[(state, action)] for action in actions])
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bestActions = [action for action in actions if qValues[(state, action)] == bestQ]
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q = util.Counter()
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valStrings = {}
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for action in actions:
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v = qValues[(state, action)]
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q[action] += v
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valStrings[action] = '%.2f' % v
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if gridType == '#':
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drawSquare(x, y, 0, 0, 0, None, None, True, False, isCurrent)
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elif isExit:
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action = 'exit'
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value = q[action]
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valString = '%.2f' % value
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drawSquare(x, y, value, minValue, maxValue, valString, action, False, isExit, isCurrent)
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else:
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drawSquareQ(x, y, q, minValue, maxValue, valStrings, actions, isCurrent)
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pos = to_screen(((grid.width - 1.0) / 2.0, - 0.8))
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text( pos, TEXT_COLOR, message, "Courier", -32, "bold", "c")
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def blank():
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clear_screen()
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def drawNullSquare(grid,x, y, isObstacle, isTerminal, isCurrent):
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square_color = getColor(0, -1, 1)
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if isObstacle:
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square_color = OBSTACLE_COLOR
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(screen_x, screen_y) = to_screen((x, y))
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square( (screen_x, screen_y),
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0.5* GRID_SIZE,
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color = square_color,
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filled = 1,
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width = 1)
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square( (screen_x, screen_y),
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0.5* GRID_SIZE,
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color = EDGE_COLOR,
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filled = 0,
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width = 3)
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if isTerminal and not isObstacle:
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square( (screen_x, screen_y),
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0.4* GRID_SIZE,
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color = EDGE_COLOR,
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filled = 0,
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width = 2)
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text( (screen_x, screen_y),
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TEXT_COLOR,
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str(grid[x][y]),
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"Courier", -24, "bold", "c")
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text_color = TEXT_COLOR
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if not isObstacle and isCurrent:
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circle( (screen_x, screen_y), 0.1*GRID_SIZE, LOCATION_COLOR, fillColor=LOCATION_COLOR )
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# if not isObstacle:
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# text( (screen_x, screen_y), text_color, valStr, "Courier", 24, "bold", "c")
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def drawSquare(x, y, val, min, max, valStr, action, isObstacle, isTerminal, isCurrent):
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square_color = getColor(val, min, max)
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if isObstacle:
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square_color = OBSTACLE_COLOR
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(screen_x, screen_y) = to_screen((x, y))
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square( (screen_x, screen_y),
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0.5* GRID_SIZE,
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color = square_color,
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filled = 1,
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width = 1)
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square( (screen_x, screen_y),
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0.5* GRID_SIZE,
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color = EDGE_COLOR,
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filled = 0,
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width = 3)
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if isTerminal and not isObstacle:
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square( (screen_x, screen_y),
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0.4* GRID_SIZE,
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color = EDGE_COLOR,
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filled = 0,
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width = 2)
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if action == 'north':
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polygon( [(screen_x, screen_y - 0.45*GRID_SIZE), (screen_x+0.05*GRID_SIZE, screen_y-0.40*GRID_SIZE), (screen_x-0.05*GRID_SIZE, screen_y-0.40*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
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if action == 'south':
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polygon( [(screen_x, screen_y + 0.45*GRID_SIZE), (screen_x+0.05*GRID_SIZE, screen_y+0.40*GRID_SIZE), (screen_x-0.05*GRID_SIZE, screen_y+0.40*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
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if action == 'west':
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polygon( [(screen_x-0.45*GRID_SIZE, screen_y), (screen_x-0.4*GRID_SIZE, screen_y+0.05*GRID_SIZE), (screen_x-0.4*GRID_SIZE, screen_y-0.05*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
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if action == 'east':
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polygon( [(screen_x+0.45*GRID_SIZE, screen_y), (screen_x+0.4*GRID_SIZE, screen_y+0.05*GRID_SIZE), (screen_x+0.4*GRID_SIZE, screen_y-0.05*GRID_SIZE)], EDGE_COLOR, filled = 1, smoothed = False)
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text_color = TEXT_COLOR
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if not isObstacle and isCurrent:
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circle( (screen_x, screen_y), 0.1*GRID_SIZE, outlineColor=LOCATION_COLOR, fillColor=LOCATION_COLOR )
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if not isObstacle:
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text( (screen_x, screen_y), text_color, valStr, "Courier", -30, "bold", "c")
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def drawSquareQ(x, y, qVals, minVal, maxVal, valStrs, bestActions, isCurrent):
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(screen_x, screen_y) = to_screen((x, y))
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center = (screen_x, screen_y)
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nw = (screen_x-0.5*GRID_SIZE, screen_y-0.5*GRID_SIZE)
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ne = (screen_x+0.5*GRID_SIZE, screen_y-0.5*GRID_SIZE)
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se = (screen_x+0.5*GRID_SIZE, screen_y+0.5*GRID_SIZE)
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sw = (screen_x-0.5*GRID_SIZE, screen_y+0.5*GRID_SIZE)
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n = (screen_x, screen_y-0.5*GRID_SIZE+5)
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s = (screen_x, screen_y+0.5*GRID_SIZE-5)
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w = (screen_x-0.5*GRID_SIZE+5, screen_y)
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e = (screen_x+0.5*GRID_SIZE-5, screen_y)
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actions = list(qVals.keys())
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for action in actions:
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wedge_color = getColor(qVals[action], minVal, maxVal)
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if action == 'north':
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polygon( (center, nw, ne), wedge_color, filled = 1, smoothed = False)
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#text(n, text_color, valStr, "Courier", 8, "bold", "n")
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if action == 'south':
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polygon( (center, sw, se), wedge_color, filled = 1, smoothed = False)
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#text(s, text_color, valStr, "Courier", 8, "bold", "s")
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if action == 'east':
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polygon( (center, ne, se), wedge_color, filled = 1, smoothed = False)
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#text(e, text_color, valStr, "Courier", 8, "bold", "e")
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if action == 'west':
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polygon( (center, nw, sw), wedge_color, filled = 1, smoothed = False)
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#text(w, text_color, valStr, "Courier", 8, "bold", "w")
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square( (screen_x, screen_y),
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0.5* GRID_SIZE,
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color = EDGE_COLOR,
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filled = 0,
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width = 3)
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line(ne, sw, color = EDGE_COLOR)
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line(nw, se, color = EDGE_COLOR)
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if isCurrent:
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circle( (screen_x, screen_y), 0.1*GRID_SIZE, LOCATION_COLOR, fillColor=LOCATION_COLOR )
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for action in actions:
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text_color = TEXT_COLOR
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if qVals[action] < max(qVals.values()): text_color = MUTED_TEXT_COLOR
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valStr = ""
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if action in valStrs:
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valStr = valStrs[action]
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h = -20
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if action == 'north':
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#polygon( (center, nw, ne), wedge_color, filled = 1, smooth = 0)
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text(n, text_color, valStr, "Courier", h, "bold", "n")
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if action == 'south':
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#polygon( (center, sw, se), wedge_color, filled = 1, smooth = 0)
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text(s, text_color, valStr, "Courier", h, "bold", "s")
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if action == 'east':
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#polygon( (center, ne, se), wedge_color, filled = 1, smooth = 0)
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text(e, text_color, valStr, "Courier", h, "bold", "e")
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if action == 'west':
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#polygon( (center, nw, sw), wedge_color, filled = 1, smooth = 0)
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text(w, text_color, valStr, "Courier", h, "bold", "w")
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def getColor(val, minVal, max):
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r, g = 0.0, 0.0
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if val < 0 and minVal < 0:
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r = val * 0.65 / minVal
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if val > 0 and max > 0:
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g = val * 0.65 / max
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return formatColor(r,g,0.0)
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def square(pos, size, color, filled, width):
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x, y = pos
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dx, dy = size, size
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return polygon([(x - dx, y - dy), (x - dx, y + dy), (x + dx, y + dy), (x + dx, y - dy)], outlineColor=color, fillColor=color, filled=filled, width=width, smoothed=False)
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def to_screen(point):
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( gamex, gamey ) = point
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x = gamex*GRID_SIZE + MARGIN
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y = (GRID_HEIGHT - gamey - 1)*GRID_SIZE + MARGIN
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return ( x, y )
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def to_grid(point):
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(x, y) = point
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x = int ((y - MARGIN + GRID_SIZE * 0.5) / GRID_SIZE)
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y = int ((x - MARGIN + GRID_SIZE * 0.5) / GRID_SIZE)
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print(point, "-->", (x, y))
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return (x, y)
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Reference in New Issue
Block a user