# valueIterationAgents.py # ----------------------- # Licensing Information: You are free to use or extend these projects for # educational purposes provided that (1) you do not distribute or publish # solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to http://ai.berkeley.edu. # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by John DeNero # (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs.berkeley.edu). # valueIterationAgents.py # ----------------------- # Licensing Information: You are free to use or extend these projects for # educational purposes provided that (1) you do not distribute or publish # solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to http://ai.berkeley.edu. # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by John DeNero # (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs.berkeley.edu). import mdp, util from learningAgents import ValueEstimationAgent import collections class ValueIterationAgent(ValueEstimationAgent): """ * Please read learningAgents.py before reading this.* A ValueIterationAgent takes a Markov decision process (see mdp.py) on initialization and runs value iteration for a given number of iterations using the supplied discount factor. """ def __init__(self, mdp: mdp.MarkovDecisionProcess, discount = 0.9, iterations = 100): """ Your value iteration agent should take an mdp on construction, run the indicated number of iterations and then act according to the resulting policy. Some useful mdp methods you will use: mdp.getStates() mdp.getPossibleActions(state) mdp.getTransitionStatesAndProbs(state, action) mdp.getReward(state, action, nextState) mdp.isTerminal(state) """ self.mdp = mdp self.discount = discount self.iterations = iterations self.values = util.Counter() # A Counter is a dict with default 0 self.runValueIteration() def runValueIteration(self): """ Run the value iteration algorithm. Note that in standard value iteration, V_k+1(...) depends on V_k(...)'s. """ "*** YOUR CODE HERE ***" # Write value iteration code here # Hints: # - After each iteration, store the new values in self.values # - When updating a value, use self.values[state] = # - You will need to copy the state values into a separate dictionary # to avoid changing values before computing the update. # - The difference between the new value and the old value (|V_k+1(s) - V_k(s)|) # should be less than self.epsilon for all states s # - Make sure to use the discount factor self.discount # - Make sure to use the bellman equations to update the state values # - The number of iterations is given by self.iterations # - You may use the util.Counter() class # - You may also use the self.mdp.getTransitionStatesAndProbs(state, action) method # - You may also use the self.mdp.getReward(state, action, nextState) method # - You may also use the self.mdp.getPossibleActions(state) method # - You may also use the self.mdp.isTerminal(state) method for i in range(self.iterations): newValues = util.Counter() for state in self.mdp.getStates(): if self.mdp.isTerminal(state): newValues[state] = 0 else: maxQValue = float("-inf") for action in self.mdp.getPossibleActions(state): qValue = self.computeQValueFromValues(state, action) maxQValue = max(maxQValue, qValue) newValues[state] = maxQValue self.values = newValues def getValue(self, state): """ Return the value of the state (computed in __init__). """ return self.values[state] def computeQValueFromValues(self, state, action): """ Compute the Q-value of action in state from the value function stored in self.values. """ "*** YOUR CODE HERE ***" qValue = 0 for nextState, prob in self.mdp.getTransitionStatesAndProbs(state, action): reward = self.mdp.getReward(state, action, nextState) qValue += prob * (reward + self.discount * self.values[nextState]) return qValue def computeActionFromValues(self, state): """ The policy is the best action in the given state according to the values currently stored in self.values. You may break ties any way you see fit. Note that if there are no legal actions, which is the case at the terminal state, you should return None. """ "*** YOUR CODE HERE ***" bestAction = None bestQValue = float("-inf") for action in self.mdp.getPossibleActions(state): qValue = self.computeQValueFromValues(state, action) if qValue > bestQValue: bestQValue = qValue bestAction = action return bestAction def getPolicy(self, state): return self.computeActionFromValues(state) def getAction(self, state): "Returns the policy at the state (no exploration)." return self.computeActionFromValues(state) def getQValue(self, state, action): return self.computeQValueFromValues(state, action)