calculate 1000000 numbers

This commit is contained in:
2024-01-17 15:30:47 +08:00
commit 484e148cde
3 changed files with 128 additions and 0 deletions

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.gitignore vendored Normal file
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# IDE
.vscode/
uncrustify.cfg
# Xmake cache
.xmake/
build/
# MacOS Cache
.DS_Store

36
src/main.cpp Normal file
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#include <iostream>
#include "mpfr.h"
using namespace std;
int main(int argc, char **argv) {
mpfr_t a_0, b_0, s_0, a_k, b_k, s_k, approx_pi, tmp_1, tmp_2;
mpfr_inits2(3600000, a_0, b_0, s_0, a_k, b_k, s_k, approx_pi, tmp_1, tmp_2, NULL);
mpfr_set_d(a_0, 1.0, MPFR_RNDF);
mpfr_sqrt_ui(b_0, 2, MPFR_RNDF);
mpfr_div_ui(b_0, b_0, 2, MPFR_RNDF);
mpfr_set_d(s_0, 0.5, MPFR_RNDF);
for (int k = 1; k <= 20; k++) {
mpfr_add(a_k, a_0, b_0, MPFR_RNDF);
mpfr_div_ui(a_k, a_k, 2, MPFR_RNDF);
mpfr_mul(b_k, a_0, b_0, MPFR_RNDF);
mpfr_sqrt(b_k, b_k, MPFR_RNDF);
mpfr_add(tmp_1, a_k, b_k, MPFR_RNDF);
mpfr_sub(tmp_2, a_k, b_k, MPFR_RNDF);
mpfr_mul(tmp_1, tmp_1, tmp_2, MPFR_RNDF);
mpfr_ui_pow_ui(tmp_2,2, k, MPFR_RNDF);
mpfr_mul(tmp_1, tmp_1, tmp_2, MPFR_RNDF);
mpfr_sub(s_k, s_0, tmp_1, MPFR_RNDF);
mpfr_set(a_0, a_k, MPFR_RNDF);
mpfr_set(b_0, b_k, MPFR_RNDF);
mpfr_set(s_0, s_k, MPFR_RNDF);
}
mpfr_mul(approx_pi, a_0, a_0, MPFR_RNDF);
mpfr_mul_ui(approx_pi, approx_pi, 2, MPFR_RNDF);
mpfr_div(approx_pi, approx_pi, s_0, MPFR_RNDF);
mpfr_printf("%.1000000Rf\n", approx_pi);
return 0;
}

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xmake.lua Normal file
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add_rules("mode.debug", "mode.release")
add_requires("mpfr")
target("PiCalculatorCpp")
set_kind("binary")
set_languages("c99", "c++11")
set_optimize("fastest")
add_packages("mpfr")
add_files("src/*.cpp")
--
-- If you want to known more usage about xmake, please see https://xmake.io
--
-- ## FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add debug and release modes
-- add_rules("mode.debug", "mode.release")
--
-- -- add macro definition
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "c++11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add system link libraries
-- add_syslinks("z", "pthread")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--