# How to Use When using this library, it's important to note that all the value types behave like regular integers, with the exception that we have a similar bit-width matching check as with Verilog integers. (e.g. a 4-bit register can only be assigned from a 4-bit value) Additionally, it is recommended to use the provided method for auto-synchronization, which can potentially save you from writing a lot of duplicated code. ## Requirements You will need `g++-12` or later, with the flags `-std=c++20`. Example: `g++ -std=c++20 ...` Your code may still run on `g++-11` or earlier, but we do not guarantee it. ## Including the Library This is a header-only library, which means you simply need to include all the required headers in your project. We strongly recommend including `include/tools.h` to easily include all the headers. ```cpp #include "include/tools.h" ``` ## Debug Mode We provide a debug mode, which performs additional checks in the code. To enable this, simply define the macro `_DEBUG` before including the headers. You can also pass `-D _DEBUG` to the compiler to define the macro, or define it directly in your code. ```cpp #define _DEBUG ``` We **strongly recommend** enabling the debug mode when developing your project. Example: `g++ -std=c++20 -D _DEBUG ...` ## Value Types Initially, you can treat all these types as Verilog integers. You can assume that all the types below support basic arithmetic operations and will **clip** the value just like Verilog integer operations. ### Register Registers are similar to those in Verilog. To simulate registers, a `Register` is only allowed to be assigned once in a cycle. ```cpp // Declare a 32-bit register // The maximum bit-width depends on the max_size_t // Currently, the max_size_t is std::uint32_t Register<32> reg; reg <= reg + 1; // OK, allows assignment from a value with the same bit-width Register<16> reg2; reg <= reg2 * reg2; // Compile error, the bit-width is different (32 vs 16) ``` ### Wire Wires are also similar to those in Verilog. They should be assigned exactly once before reading. They can accept a function-like input (function pointers/lambdas) to extract the value. ```cpp // Declare a 4-bit wire Wire<4> wire; Register<4> reg; // OK, assign the value from an integer // Be careful, the value may be clipped wire = []() { return 0b11010; }; // Clipped to 0b1010 // OK, assign the value from a register // When the register's value changes, // the wire's value will also change Wire <4> wire2 = [®]() -> auto & { return reg; }; // Ill formed! The wire is assigned twice wire = []() { return 0b11010; }; // Ill formed! Wire cannot accept a value // with a different bit-width Wire <5> wire3 = [&]() -> auto & { return reg + 4; }; ``` ### Bit Bit is an intermediate type, which can be used to represent an integer with a specific bit width. ```cpp Bit <5> b = 0b111111; // Clipped to 0b11111 b.set <4, 2> (0b110); // Set bit 4, 3, 2 to 1, 1, 0 b.set <4> (0); // Set bit 4 to 0 Bit <3> c = b.range <3, 1>; // Copy bit 3, 2, 1 to c Bit <4> d = b.slice <4> (1); // Copy 4 bits from bit 1 (bit 4, 3, 2, 1) to d Bit <1> e = d[0]; // Get the 0-th bit of d Bit f = { b + 3, c, d }; // Concatenate b + 3, c, d from high to low ``` ## Synchronization We support a feature of auto synchronization, which means that you can easily synchronize all the members of a class by simply calling the `sync_member` function. We support 4 types of synchronization: 1. Register / Wire type synchronization. 2. An array (only std::array is supported) of synchronizable objects. 3. A class which contains only synchronizable objects and satisfies std::is_aggregate. 4. A class which has some basis that are synchronizable objects, and has a special tag. We will show some examples of 3 and 4. ### Example 1 ```cpp // An aggregate class, just a pure struct with some member functions. // No constructor! (That means, do not declare any constructor, // and the compiler will generate a default constructor for you) // See https://en.cppreference.com/w/cpp/language/aggregate_initialization // We support at most 14 members currently. struct case3 { Register <3> rs1; Register <3> rs2; Register <3> rd; Wire <3> rs1_data; Wire <3> rs2_data; Wire <3> rd_data; std::array , 32> reg; }; ``` ### Example 2 ```cpp struct some_private { std::array , 3> private_reg; }; struct case4 : private some_private, public case3 { friend class Visitor; using Tags = SyncTags ; }; // The synchronization function void demo() { case4 c; sync_member(c); } ``` ## Common Mistakes Refer to the [mistake](mistake.md) page to see some common mistakes. ## Examples See the demo folder for more examples.