upd: writing cli

This commit is contained in:
2023-12-12 07:01:21 +00:00
parent 02767aae04
commit a7fcafca83
5 changed files with 64 additions and 16 deletions

View File

@ -82,6 +82,7 @@ class ReadWriteLock {
void endWrite();
};
class SessionClass {
public:
std::stack<int> login_stack;
std::string SessionToken;
std::string OuthorizationKey;

View File

@ -7,7 +7,35 @@
void BookStoreMain(bool is_server, std::string config_dir) {
std::ios::sync_with_stdio(false);
if (!is_server) {
; // TODO: run as client
BlockingStringStream input;
BlockingStringStream output;
BookStoreBackEndClass backend(config_dir, &input, &output);
std::thread backend_thread([&backend]() { backend.Run(); });
input << "#OpenSession INNERCLI\n";
std::string SessionToken, AuthenticationKey, tmp;
output.getline(tmp);
output >> SessionToken >> AuthenticationKey;
debugPrint("SessionToken=", SessionToken,
" AuthenticationKey=", AuthenticationKey);
std::string cmd;
while (getline(std::cin, cmd)) {
if (cmd == "quit" || cmd == "exit") {
input << "#CloseSession " << SessionToken << ' ' << AuthenticationKey
<< '\n';
input << "#ShutDownSystem\n";
backend_thread.join();
return;
}
input << "#Request " << SessionToken << " I-T-D " << AuthenticationKey
<< ' ' << cmd << '\n';
output.getline(tmp);
std::cout << tmp << std::endl;
}
input << "#CloseSession " << SessionToken << ' ' << AuthenticationKey
<< '\n';
input << "#ShutDownSystem\n";
backend_thread.join();
return;
} else {
std::cin.tie(nullptr);
std::cout.rdbuf(nullptr);

View File

@ -5,8 +5,6 @@
#include "builtin-cli.h"
#include "clipp/clipp.h"
int main(int argc, char **argv) {
// test();
// return 0;
bool is_server = false;
std::string config_dir = "";
bool custom_config_dir = false;

View File

@ -1,13 +1,34 @@
#include "schedule.h"
#include "engine.h"
void BookStoreBackEndClass::Run()
{
#include <random>
#include <sstream>
#include "engine.h"
void BookStoreBackEndClass::Run() {
std::string request_data;
while(true)
{
const unsigned int RndSeed = std::random_device{}();
std::mt19937 rnd(RndSeed);
while (true) {
input_ptr->getline(request_data, '\n');
// std::string response_data = Engine::Process(request_data);
// output_ptr << response_data << '\n';
debugPrint("request_data=", request_data);
if (request_data[1] == 'O') // #OpenSession [TempChannelID]
{
std::stringstream ss;
ss << request_data;
ss >> request_data;
std::string TempChannelID;
ss >> TempChannelID;
SessionClass new_session;
std::string new_SessionToken;
std::string new_AuthenticationKey;
for (int i = 0; i < 16; i++) new_SessionToken.push_back(rnd() % 26 + 'A');
for (int i = 0; i < 16; i++)
new_AuthenticationKey.push_back(rnd() % 26 + 'A');
new_session.SessionToken = new_SessionToken;
new_session.OuthorizationKey = new_AuthenticationKey;
session_map[new_SessionToken] = new_session;
(*output_ptr) << TempChannelID << " IinitialOpt 1\n"
<< new_SessionToken << ' ' << new_AuthenticationKey << '\n';
}
}
}

View File

@ -74,11 +74,11 @@ memoryriver类维护一个缓存简单地缓存高频访问和连续访问
# 用户交互设计
## 内部命令
- `# OpenSession`:向调度模块申请一个新会话
- `# CloseSession [SessionToken] [OuthenticationKey]`:显示地告知调度模块停止某个会话
- `# ReRequest [SessionToken] [OperationToken] [OuthenticationKey]`:向服务端重新请求调取某次操作响应的缓存
- `# Request [SessionToken] [OuthenticationKey] # [UserCommand]`:向后端发送一个请求
- `# ShutDownSystem`:关闭整个系统
- `#OpenSession [TempChannelID]`:向调度模块申请一个新会话
- `#CloseSession [SessionToken] [OuthenticationKey]`:显示地告知调度模块停止某个会话
- `#_Request [SessionToken] [OperationToken] [OuthenticationKey]`:向服务端重新请求调取某次操作响应的缓存
- `#Request [SessionToken] [OperationToken] [OuthenticationKey] [UserCommand]`:向后端发送一个请求
- `#ShutDownSystem`:关闭整个系统
## 向用户提供的命令
- `quit``exit`:正常退出系统
@ -107,7 +107,7 @@ memoryriver类维护一个缓存简单地缓存高频访问和连续访问
- WebUI图形界面
## 响应
注意对于申请Session时响应用`[TempChannelID]`替代`[SessionToken]`,返回信息内容是`[SessionToken]``[AuthenticationKey]`
注意对于申请Session时响应用`[TempChannelID]`替代`[SessionToken]`仅用于保证信息投递正确,返回信息内容是`[SessionToken]``[AuthenticationKey]`
- 引擎返回:`std::string`
- 调度模块返回:字符串,`[SessionToken] [OperationToken] [LineCounter]\n[ResponseContent]`,其中,`[ResponseContent]`恰有`[LineCounter]`行,每行行末有且仅有一个`\n`。输出为空通过把`[LineCounter]`设置为0来实现。
- 内置交互模块interactive模式返回字符串`[ResponseContent]`