Files
BH2023-Minesweeper/src/include/server.h

204 lines
6.8 KiB
C++

#ifndef SERVER_H
#define SERVER_H
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <queue>
/*
* You may need to define some global variables for the information of the game
* map here. Although we don't encourage to uss global variables in real cpp
* projects, you may have to use them because the use of class is not taught
* yet. However, if you are member of A-class or have learnt the use of cpp
* class, member functions, etc., you're free to modify this structure.
*/
int rows; // The count of rows of the game map
int columns; // The count of columns of the game map
int game_state; // The state of the game, 0 for continuing, 1 for winning, -1
// for losing
int visit_count, step_count;
const int max_size = 35;
char origin_map[max_size][max_size]; // The original map
char visible_map[max_size][max_size]; // The map that the player can see
int number_of_nearby_mines[max_size][max_size]; // The number of nearby mines
int number_of_all_mines; // The number of all mines
/**
* @brief The definition of function InitMap()
*
* @details This function is designed to read the initial map from stdin. For
* example, if there is a 3 * 3 map in which mines are located at (0, 1) and (1,
* 2) (0-based), the stdin would be 3 3 .X.
* ...
* ..X
* where X stands for a mine block and . stands for a normal block. After
* executing this function, your game map would be initialized, with all the
* blocks unvisited.
*/
void InitMap() {
using namespace std;
std::cin >> rows >> columns;
for (int i = 0; i < rows; i++) {
cin >> origin_map[i];
assert(strlen(origin_map[i]) == columns);
}
for (int i = 0; i < rows; i++)
for (int j = 0; j < columns; j++) visible_map[i][j] = '?';
for (int i = 0; i < rows; i++)
for (int j = 0; j < columns; j++) {
for (int dr = -1; dr <= 1; dr++)
for (int dc = -1; dc <= 1; dc++) {
int nr = i + dr, nc = j + dc;
if (nr < 0 || nr >= rows || nc < 0 || nc >= columns) continue;
if (origin_map[nr][nc] == 'X') number_of_nearby_mines[i][j]++;
}
}
number_of_all_mines = 0;
for (int i = 0; i < rows; i++)
for (int j = 0; j < columns; j++)
if (origin_map[i][j] == 'X') number_of_all_mines++;
// bug test: output the number of nearby mines
// for (int i = 0; i < rows; i++) {
// for (int j = 0; j < columns; j++) {
// cout << number_of_nearby_mines[i][j] << ' ';
// }
// cout << endl;
// }
}
/**
* @brief The definition of function VisitBlock(int, int)
*
* @details This function is designed to visit a block in the game map. We take
* the 3 * 3 game map above as an example. At the beginning, if you call
* VisitBlock(0, 0), the return value would be 0 (game continues), and the game
* map would be 1??
* ???
* ???
* If you call VisitBlock(0, 1) after that, the return value would be -1 (game
* ends and the players loses) , and the game map would be 1X?
* ???
* ???
* If you call VisitBlock(0, 2), VisitBlock(2, 0), VisitBlock(1, 2) instead, the
* return value of the last operation would be 1 (game ends and the player
* wins), and the game map would be 1@1 122 01@
*
* @param row The row coordinate (0-based) of the block to be visited.
* @param column The column coordinate (0-based) of the block to be visited.
*
* @note You should edit the value of game_state in this function. Precisely,
* edit it to 0 if the game continues after visit that block, or that block has
* already been visited before. 1 if the game ends and the player wins. -1 if
* the game ends and the player loses.
*/
void VisitBlock(int row, int column) {
step_count++;
using namespace std;
assert(0 <= row && row < rows && 0 <= column && column < columns);
if (origin_map[row][column] == 'X') {
game_state = -1;
visible_map[row][column] = 'X';
} else {
assert(game_state == 0);
if (visible_map[row][column] != '?') return;
game_state = 0;
visible_map[row][column] = '0' + number_of_nearby_mines[row][column];
queue<pair<int, int>> q;
if (visible_map[row][column] == '0') q.push(make_pair(row, column));
visit_count++;
while (!q.empty()) {
pair<int, int> p = q.front();
q.pop();
int x = p.first, y = p.second;
assert(visible_map[x][y] == '0');
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++) {
int nx = x + i, ny = y + j;
if (nx < 0 || nx >= rows || ny < 0 || ny >= columns) continue;
if (visible_map[nx][ny] != '?') continue;
visit_count++;
visible_map[nx][ny] = '0' + number_of_nearby_mines[nx][ny];
if (visible_map[nx][ny] == '0') q.push(make_pair(nx, ny));
}
}
int cnt = 0;
for (int i = 0; i < rows; i++)
for (int j = 0; j < columns; j++)
if (visible_map[i][j] == '?') cnt++;
if (cnt == number_of_all_mines) game_state = 1;
}
}
/**
* @brief The definition of function PrintMap()
*
* @details This function is designed to print the game map to stdout. We take
* the 3 * 3 game map above as an example. At the beginning, if you call
* PrintMap(), the stdout would be
* ???
* ???
* ???
* If you call VisitBlock(2, 0) and PrintMap() after that, the stdout would be
* ???
* 12?
* 01?
* If you call VisitBlock(0, 1) and PrintMap() after that, the stdout would be
* ?X?
* 12?
* 01?
* If the player visits all blocks without mine and call PrintMap() after that,
* the stdout would be 1@1 122 01@ (You may find the global variable game_state
* useful when implementing this function.)
*
* @note Use std::cout to print the game map, especially when you want to try
* the advanced task!!!
*/
void PrintMap() {
if(game_state!=1)
{
for (int i = 0; i < rows; i++) {
std::cout << visible_map[i] << std::endl;
}
}
else
{
for (int i = 0; i < rows; i++) {
for(int j=0;j<columns;j++)
{
if(origin_map[i][j]=='X')
{
std::cout<<'@';
}
else
{
std::cout<<number_of_nearby_mines[i][j];
}
}
std::cout << std::endl;
}
}
}
/**
* @brief The definition of function ExitGame()
*
* @details This function is designed to exit the game.
* It outputs a line according to the result, and a line of two integers,
* visit_count and step_count, representing the number of blocks visited and the
* number of steps taken respectively.
*/
void ExitGame() {
assert(game_state != 0);
if (game_state == 1) {
std::cout << "YOU WIN!" << std::endl;
std::cout << visit_count << ' ' << step_count << std::endl;
} else {
std::cout << "GAME OVER!" << std::endl;
std::cout << visit_count << ' ' << step_count << std::endl;
}
exit(0); // Exit the game immediately
}
#endif